Vestr's Story Mac OS

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I've been developing Android applications for quite some time, but with all the various cross platform or hybrid web frameworks available, I've slowly been drawn into developing iOS applications as well. I've touched iOS here and there, whether it be with Ionic Framework or Telerik NativeScript, but never really did much with it or learned how it ticked. This story is around the Xcodeproj tool for managing Xcode projects with Ruby.

Mac OS X & macOS names. As you can see from the list above, with the exception of the first OS X beta, all versions of the Mac operating system from 2001 to 2012 were all named after big cats. Mac OS X Lion will bring lots of new features to the Mac operating system, including enhanced multi-touch gesture support, the ability to swipe between fullscreen apps and a new auto-save system.

We're going to take a look at what needs to be done to install Xcodeproj on Mac OS. Let's be clear, Xcodeproj is not specific to NativeScript. It is a pretty standard thing in the iOS development world and is a valuable item to have installed. The first release of the new OS — Mac OS X Server 1.0 — used a modified version of the Mac OS GUI, but all client versions starting with Mac OS X Developer Preview 3 used a new theme known as Aqua. Aqua was a substantial departure from the Mac OS 9 interface, which had evolved with little change from that of the original Macintosh operating. Although the system was originally marketed as simply 'version 10' of Mac OS, it has a history that is largely independent of the classic Mac OS. It is a Unix -based operating system 11 12 built on NeXTSTEP and other technology developed at NeXT from the late 1980s until early 1997, when Apple purchased the company and its CEO Steve Jobs returned to Apple.

Dungeon dummy mac os. Recently Telerik NativeScript, a framework I've been using heavily, decided to start requiring Xcodeproj, something it didn't require at the beginning. This prevented me from being able to build or run for iOS until I got it installed. We're going to take a look at what needs to be done to install Xcodeproj on Mac OS.

Let's be clear, Xcodeproj is not specific to NativeScript. It is a pretty standard thing in the iOS development world and is a valuable item to have installed.

Before we get too deep into things, let's get a definition of what Xcodeproj is. Per the project page on GitHub: Mad caps mac os.

Xcodeproj lets you create and modify Xcode projects from Ruby. Script boring management tasks or build Xcode-friendly libraries. Also includes support for Xcode workspaces (.xcworkspace) and configuration files (.xcconfig).

The makers mac os. Most of what comes next is going to be based around my short NativeScript story, but it should hold true under any scenario. When I tried to build for iOS, I encountered the following error in my Terminal:

Vest S Story Mac Os 11

Right from the start, I could tell that something was going on with xcodeproj and it included Ruby. Well, Xcodeproj requires Ruby and I can only assume that the NativeScript CLI was using Ruby to generate iOS projects.

Vest S Story Mac Os X

Fixing this error was not difficult to do. We want to do is install this xcodeproj Gem. Your Mac should come with Ruby installed out of the box, so no need to install it. To install the xcodeproj Gem, execute the following from your Terminal:

Notice you will need to use sudo Ludum dare 38 - contamination mac os. since administrator privileges are required.

When I went to try to build my project again, it worked without issue. The error seemed a bit nasty, but it only required a single line to fix it.

Vest S Story Mac Os Catalina

Conclusion

We just saw how to install Xcodeproj, a tool that allows you to create and manage Xcode projects from Ruby. Now my scenario was specific to NativeScript, but it is certainly not the only scenario where this tool would be useful. I assume that NativeScript was using Ruby to generate iOS projects, something probably pretty common with a lot of frameworks.

Vest S Story Mac Os Download

Vestr

Nic Raboy

Nic Raboy is an advocate of modern web and mobile development technologies. He has experience in Java, JavaScript, Golang and a variety of frameworks such as Angular, NativeScript, and Apache Cordova. Lonesome drone mac os. Nic writes about his development experiences related to making web and mobile development easier to understand.

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^ Utterly fails to address one single issue I raised.
Yes, my 'computer runs faster when it caches data in RAM instead of on disk,' but I'm talking about when that Inactive Memory 'cache' starts paging to disk. Seems to me that there's no excuse for Inactive Memory ever hitting the hard disk virtual memory scratch files; it should just be 'forgotten' at that point. 'High inactive RAM' may be what I want, but it is precisely when Inactive Memory becomes high that the disk thrashing & sluggishness begins. If running the script (or Purge, which is what I do when it happens) 'makes your computer run slower,' then why does doing so restore my robust performance to that of a freshly booted computer? Indeed, before I discovered Purge, I had to wait for a reboot to clear things up, when that wait became preferable to a miserable ongoing fit of usability-sucking spinning beachballs and accumulating scratch files. And to repeat, no matter how much RAM one adds, it only delays the performance hit until Inactive Memory eventually fills up. (If you watch Inactive Memory, it often rises & falls with use, but sooner or later something you're doing will not occasion its reclamation, and when it 'red-lines,' that's when the usability degradation commences.)





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